After Microsoft’s E3 shitshow, and the news release the week before that, they’ve turned right around and backtracked. Which would have been a smart move as soon as the initial reaction happened. Or even right after E3.
In all honesty, even that would’ve been too late. Once you flip the bird to both your market and your non-AAA developers, you can’t just take it back and apologize. Your intentions are clear. People are going to wonder what’s still hidden in the fine print.
I haven’t bought a console since the Gamecube, and although I’ve been looking for a steal on a PS2 off and on for a few years, it’s just not a thing anymore. I’m satisfied with my computer, and the only things that have interested me in terms of console-exclusives have been Zelda titles and side-scrolling Castlevania games. My computer has been more than sufficient for the last decade or so. Obviously I’m not really their market, but that’s the thing about marketing: you want your target customer base to grow. Courting a tiny market with a large amount of money to spend works fine for Italian sports car makers. It doesn’t work for video game platform makers in the same way that it doesn’t work for book publishers or cereal companies.
This will be an interesting Christmas, that’s for certain.